Hello, this is more a “why does it work” than a “how can I”.
I have some object that can have attached parts.
The base object is big in comparative to subparts.
I have a mesh collider convex for it (yes I know, I should use, primitives, anyway, if physic arise some performance issue I will add some mesh colider with similar mesh with very few pols).
This Base part has rigidbody.
Now I have added some parts that has some primitive collider (but not rigidbody), I add this sub part that visually you can see that collides with the mesh collider of the base, however no weird behavior (tipical of at-force-intersection between colliders -same place-) happen!!.
I mean, It works marvelous!, this sub parts collides with other rigid bodies but not with base class.
so question: “why in the world this works me at once, without problem between inter object collision?”,
I ask this, because maybe it is working now but I should wait some no spected behavior.
Thanks (and unity rocks in productivity ;-).