After the cutscene finishes playing I try to move around with the arrow keys my player gameobject topples over and shakes vigorously on the ground until it phases through the terrain and falls into the void. I suspect it has something to do with the rigidbody or attaching a gameobject (that doesn’t have a rigidbody) to it (the player gameobject) and upon pressing the arrow keys the thing just freaks out and boom into the void, as seen in this gif:
heh, this looks like my windows mixed reality headset on steam vr
probally your prefab is so far out?
is your prefab kinematic?
does your prefab rigidbody have Use gravity enabled?
if you enable is kinematic probaly it would not topple over? idk or reload unity