GameObjects and... Sub game objects?

Alright, so I’ve been working on this game for a little while now, but my programmer just graduated (I’m the art guy) so I’ve been left with both jobs… anyway, I’m trying to give myself a crash course in Unity scripting. So, my question of the moment is, how do I reference (I don’t even know what to call them) sub game objects nested within a bigger game object? They’re the different named parts that imported from my modeling program. In the screnshot, you can see what I mean. Anyway, each of those little children has different components, like rigidbody, that I wanna affect individually. This may be a really dumb question, and I apologize for wasting anybody’s time if it is, but any help would be greatly appreciated, thanks.

22871--816--$gameobjects_370.jpg

Looks like your refencing “children”, under their “Parent”
Good luck and keep going when it drives you crazy
(I keep telling myself)
AC

Take a look at http://unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html It gives examples of references other objects.

If you want to go directly after the components look at http://unity3d.com/Documentation/ScriptReference/GameObject.GetComponentsInChildren.html For example, to do something to the rigid bodies of the children objects

var rigidBodies = gameObject.GetComponentsInChildren(RigidBody);
for (var theRigidbody : Rigidbody in rigidBodies) 
{
   theRigidbody.AddForce(Vector3.up)
}

Worked like a charm guys, thanks for the help.