i’m doing 3d project. On the Unity Player, I have it set to iPad Wide (4:3). All of the objects in my scene are placed according to the iPad screen size, and there’s no problem in unity.
However, when I build and run on the device, most of the objects will be resized and placed incorrectly. I don’t have any scripts that modify the transform of these objects, so they should appear exactly how they should on the Unity player.
Is there any reason why the unity player would give a different output than running the same thing on the device?