Gameobjects are culled/blinking in android build. No issue found on windows

Hi, in my android build the objects in the right side are culled when i rotate my head. First I thought it was due to improper occlusion baking and cleared all baked data. Still facing the same issue. There was no such issue in previous version builds of same project( with occlusion). Attached the short video. klutzydemandingallensbigearedbat

Check over in the AR/VR/XR forums… it feels like perhaps the right camera is using the left camera frustum for culling… there might be some weird setting that has to be tweaked for this.