Hi, in my android build the objects in the right side are culled when i rotate my head. First I thought it was due to improper occlusion baking and cleared all baked data. Still facing the same issue. There was no such issue in previous version builds of same project( with occlusion). Attached the short video.klutzydemandingallensbigearedbat
i had a similar problem and was when i used deferred rendering and had not a directional light in scene with enough intensity some objects dissapeared
Hi, how did you solved this? My scene is having an area light and a directional light.
Do you use single pass or multi pass?
What headset?
What unity version?
What XR backend (oculus, openxr, steamvr etc)?
It looks like it uses only the left eye for culling