GameObjects change color after trigger restarts the level

This is the script that resets the level:

using UnityEngine;
using System.Collections;

public class KillScript : MonoBehaviour {

    void OnTriggerEnter (Collider player) {
        if (player.tag == "Player") {
            Application.LoadLevel (0);
        }
    }

}

I don’t know why but everytime the level restarts the game objects in the game change color
Before restart:

After restart:

There is no script that has anything to do with changing the color, there is the script above, the script that moves the cube and a script that moves the camera along with the cube.

Maybe it has something to do with lighting, when your loading level 0. Because its blue still if you can see it.

It’s not the lighting