Hi guys,
It’s a good idea put all the game object inside the canvas object? If i do this, all the game objects adjust width canvas when resolution of the device changes.
Can i do that, or should i put onyl HUD objects inside Canvas?
Regards
Hi guys,
It’s a good idea put all the game object inside the canvas object? If i do this, all the game objects adjust width canvas when resolution of the device changes.
Can i do that, or should i put onyl HUD objects inside Canvas?
Regards
Canvas Can only Adjust objects having rectTransform.
Hi,
Thank u for your answer ADIL KHITRAN ![]()
My game will be a 2d platformer, so i only need sprites, animations and maybe particle effects, so i think that is fine right?
My question is: is this the correct way to doing the 2d game? I’ve tried put a test game object outside canvas but the scale is not correct and i cant see the sprite on game tab. Even the coordinates were strange ![]()
Can i do the game in the way i have refered? Or there are a better standard way to make the game and make him adapt to each aspect ratio with fixed width policy?
Regards
I think, Unity resize most of objects automatically. Visible background can be different, because of other aspect ratio.
and in game-tab in editor you can set up the resolution, so you can see, how it will be on other displays.
Hi,
Thank u for your answer.
I think that your comment don’t answer to any of my questions ![]()
Regards
Any help here?
Regards