GameObjects move to old location upon 'play'

I had all my objects in a row at the beginning of the level just so it was close to the FPS controller and I could test out some functions. I then moved these 5 objects farther into the level in specific spots. However, then I went and pressed ‘play’ and they all magically return to their first location before I moved them. When I press ‘stop’ and return to scene view they are in the new correct spots. Why are they moving?

I think I did some occlusion culling before this…but I don’t see how that would make them move…?

Other thoughts?


I found the problem. I attached an animator to the script and it was dependent on the vector position, so it kept reverting back to that specific location.