Not sure if this is a bug or I changed some settings. All of a sudden gameobjects from the previous scene remain in the next scene. Its also very strange that another scene gets loaded and there is absolutely no line in the script that tells the game to load another scene…
Either I’m going crazy or something is wrong with Unity xD
Any suggestions?
EDIT SOLUTION:
Not sure why but for some odd reason the two scenes were being fused together…hard to explain what happened. But I managed to fix it by calling the Application.LoadLevel() in my OperationResponse (if you are familiar with Photon server or even Unity Networking)…and then having a separate game object in the next scene determine whether to instantiate a new player. (This is based on a simple boolean variable whose default is true on a new game and when the player enters the map, it becomes false. If the player leaves the game but does not close the application (eg. by logging out), then the boolean is reverted to true before the player can re-enter the maps).