Are the GameObject’s rotation and translation values in the inspector calculated from world space or local space ?
How can we figure this out?
http://lmgtfy.com/?q=unity+transform+in+editor+local+or+world
Could you please answer my question ?
he did that - wait a little and let the page do the work
if you are in such a haste - shortened version
http://www.google.com/search?btnG=1&pws=0&q=unity+transform+in+editor+local+or+world