GameObject's rotation and translation values in the inspector,please help.

Are the GameObject’s rotation and translation values in the inspector calculated from world space or local space ?

How can we figure this out?

http://lmgtfy.com/?q=unity+transform+in+editor+local+or+world

Could you please answer my question ?

he did that - wait a little and let the page do the work :wink:
if you are in such a haste - shortened version
http://www.google.com/search?btnG=1&pws=0&q=unity+transform+in+editor+local+or+world