Hey all,
I have OnClick gameObjects set up so that when you click it, the item you click will be added to your inventory. Simple enough.
The code works fine because in one scene it manages to flow smoothly, added to the inventory. No problem.
However, in an other scene, it just doesn’t work. I’ve made comparisons to the canvas’ and they’re all the same. All the components on the gameObjects are the same. The same functions on the Event Trigger. Just there’s something blocking it from being clicked, and I don’t know what, and I’d really appreciate anyone’s help if they can offer it.