Hello Unity3D.I have a question about empty gameobjects.Is there a limit of having empty gameobjects to a simple character?The reason why i ask this question is because i have 8 characters in my game and i was thinking of giving them 100 empty game objects each because i use them as a way for the camera to follow or change position whenever a player hits or shoots a projectile.Is 100 too much or is there really no limit?

There is always a limit eventually. But 800 empty gameobjects consisting of only a transform component shouldn’t present a problem.

As an alternative, you could define an array of Vector3s representing the camera offset positions for each character, which would be a slightly more lightweight solution.