My Gamepads left stick acts like its fully tilted when its tilted partially, how do I fix this?
Code
playerInputActions = new PlayerInputActions();
playerInputActions.Enable();
playerInputActions.PlayerActionMap.Move.performed += ctx => playerMoveInput = new float3(ctx.ReadValue<Vector2>().x, 0, ctx.ReadValue<Vector2>().y);
playerInputActions.PlayerActionMap.Move.canceled += ctx => playerMoveInput = float3.zero;
playerInputActions.PlayerActionMap.Sprint.performed += ctx => bPlayerDoSprint = true;
playerInputActions.PlayerActionMap.Sprint.canceled += ctx => bPlayerDoSprint = false;
Image:
