Gamepad Joystick acts like fully tilted when tilted partially

My Gamepads left stick acts like its fully tilted when its tilted partially, how do I fix this?

Code

 playerInputActions = new PlayerInputActions();
            playerInputActions.Enable();
            playerInputActions.PlayerActionMap.Move.performed += ctx => playerMoveInput = new float3(ctx.ReadValue<Vector2>().x, 0, ctx.ReadValue<Vector2>().y);
            playerInputActions.PlayerActionMap.Move.canceled += ctx => playerMoveInput = float3.zero;
            playerInputActions.PlayerActionMap.Sprint.performed += ctx => bPlayerDoSprint = true;
            playerInputActions.PlayerActionMap.Sprint.canceled += ctx => bPlayerDoSprint = false;

Image:

Do you have a “Normalize Vector 2” processor on your Move action?

Maybe linked to this CHANGE: Make Vector2Composite treat controls as analog by default. by Rene-Damm · Pull Request #979 · Unity-Technologies/InputSystem · GitHub ?

Yha I did. I’m dumb. Thanks.