Hi all,
I’m using the new InputSystem with Unity 2020.1.0f1. In the editor it correctly registers any connected controllers (tested with 1 and 2), it also registers the keyboard and mouse.
However when I make a stand-alone build it doesn’t register any controllers anymore. I does still register keyboard and mouse.
I tried enabling all gamePad types, I printed the number of unsupported and supported devices which gives 2 for supported (mouse and keyboard) and 0 for unsupported…
Someone had this problem before? or has any idea how to fix it?
If this is on Windows with a 32bit player, switching the player to x64 should fix the problem. There should be a warning in the console about some controllers not working in 32bit players.
Hi guys im getting this with a 64 player, my joypads dont work on the ui, but they work fine on the game, what could be the issue? im using unity 2022.2.20
Hey all, I am having the same issue, my project detects my keyboard, mouse, and controller in the editor, but only the keyboard and mouse in the build.
I am using a PS4 dualshock4 controller, it works perfectly fine in the editor and its detected by joy.cpl and other online gamepad testers, it seems to only be not detected in the build.
The build is x64, active input handling is both, unity version 2022.3.34f1.
I have tried countless things it just wont detect my controller in the build