I’m having trouble getting Gamepad.current.SetMotorSpeeds(lowFrequency, highFrequency) to working on iOS. It works perfectly in the editor but in a build, the Bluetooth connected gamepad does not rumble.
Hi, I am wondering the same thing. I have rumble working on Mac and Windows editors when using a wired connection. Controller work on iOS and tvOS and the api:s seem to indicate that rumble should work. Over bluetooth the controllers don’t rumble on Mac or Windows either.
if((Gamepad)playerInput.devices[0] is IDualMotorRumble rumble)
rumble.SetMotorSpeeds(0.0f, 1.0f);