Gamepad stick event called by other button events

My gamepad sticks have a bit of physical drift in them. Once released with some drift in them remaining, the input debugger shows it is no longer active… however, any other button event also calls the stick event when not at 0,0 … (not the point here, but even with stick compensation this happens)

Using the new input system with the input player and unity events
The gamepad(X360) was tested with either Vector2 or Stick as control type

Right now I am leaning towards this being a bug within the input system.

how should i deal with this?

Thank you

Am i the only one experiencing this then?