Hi everyone,
I’m working on a project in Unity where controller input is critical, and I want to make sure gamepads are being detected and all buttons/triggers work as expected.
- Do you use Unity’s Input System debugger, or do you have another method?
- Are there any reliable ways to confirm a gamepad is working properly outside of Unity before integrating it?
- I’d love to hear how others approach this during development or testing.
Thanks in advance for sharing your workflow!
By the way, I also found a free browser-based gamepad tester tool helpful for quick checks before running Unity builds.