Gamepad UI Actions Always Use Lower Left Pointer Position

I am using the InputSystemUIInputModule with the standard UI action map, updating the Click and RightClick actions to use the gamepad L/R triggers. I am attempting to click on WorldSpace UI.

Because the scheme is Gamepad, it seems to just use the lower left, presumably (-1, -1), as the pointer position. I am able to click my worldspace UI if I orient my player/camera such that the UI is in the bottom left…

This is regardless of the cursor being Locked and the InputSystemUIInputModule Cursor Lock Behavior = Screen Center

When not locked, I use the thumbstick to drive the mouse cursor via WarpCursorPosition and update the Input System state via InputState.Change(Mouse.current.position,...). Still all clicks go to the bottom left…

Any suggestions/workarounds?

Found a workaround… add the “Gamepad” scheme to the Point binding to Position [Mouse].

I think what’s going on is there is no pointer associated with a Gamepad, so when “Gamepad” is the current scheme, it just defaults the pointer data (I actually guess it’s (0, 0)) now), but keeping the mouse point binding active while using the Gamepad scheme, keeps an actual pointer around.

Probably could use a virtual mouse, but that’s the same difference, I’d just have to add that device/binding as enabled when in Gamepad scheme.