Gameplay Ability System in a data oriented approach

I was unable to find a good way to do composition with ScriptableObjects. It just seemed like no matter what I tried, I couldn’t find a way to make ScriptableObject composition as straightforward as dragging components onto a prefab. I haven’t played with any Visual Scripting tools and to be honest I’m not real crazy about visual scripting solutions. So for now I am going back to using prefabs instead of ScriptableObjects.

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