Hello there!
I’m testing for the first time around dialogue trees.
I’m storing the conversations inside an XML file. Simple Conversation nodes: prompt with id, answers and links to other nodes.
It works great.
But what’s the smartest way to make some answer “active”? What if I want consequences? I obviously can’t hard-code the possibilities in the conversation manager, so I have to encode it somehow directly in the xml.
And not only story persistent choices. I’m talking also about animations. What’s the best way to mark certain animation reactions based on the answer choosen?
Thanks for the answers