Gameplay lags on some Android devices after enabling 64bit

Our game runs 60fps on most modern Android devices, but when we enable 64bit (in order to meet Google Play’s new requirement) the gameplay starts to lag and freeze periodically.

Runs 60fps smoothly on these settings:

Lags and freezes on these settings:

The issue is most apparent on Huawei P20 lite (it had run at 60fps before enabling 64bit).

Does anyone have an idea of what might be the issue?

The solution was to remove the Debug.Log() calls.