Hey guys, I’m curious after watching the Keynote from GDC. I’ve watched it before, but just watched it again and paid even more attention to it, I noticed that Gameroom will support Premium games, and being it can support a windows .EXE, one thing I can’t find yet - what is the game size limitation?
E.G. 1 Gig, 60 Gigs, etc.
The guy said Indie games, AAA games, etc. Well last I checked - most AAA games are 40+ gigs now days. Well for big titles at least. I am extremely considering GameRoom as a Steam Alternative, being just some of my models the textures alone for a single model can range to nearly 500 megs (for an entire Material). E.G. - 4K Textures, 3-4 of them sometimes 5 depending on emission.
If GameRoom will be a serious competitor and will allow games of any size so long as it gets approved, it’s something I want to do.
The reason I am curious is because I heard all about Steam charging fees (E.G. - 1500 dollars) to put a game on, well I ain’t got money right now, so I’m just trying to find alternatives for when my game is ready.
Have you guys seen anything about game size limits?
Even your lowest estimate is off by a fair bit. The entry level size starts at 200megs with special exceptions going up to 500. I’m pretty sure when they said “AAA games” they meant “we’ll let them pay more to host huge files on our service.”
I wasn’t asking the lowest size, I was just talking about how big AAA games are today that they aren’t small, most I install are 40+ gigs. But in the back of my head I figured there would be a price tag somewhere in it, but nothing I’ve found mentions the biggest size.
I remember when I first heard about gameroom and the 500 meg limit kinda thing, but that was before they announced premium games, which is a whole new category, esp when they mention AAA games.
I mean if they don’t allow (at least decently made) Indie games put into the premium category and have games in the same size in relation to AAA titles then that’s not exactly a steam competitor.
If they never mentioned the words “Premium and AAA” then this never would have went through my head, because I figured GameRoom was always just a casual platform for casual gamers.
I’m guessing there isn’t really anything official about it yet.
So I’m sure I’m asking a lost cause question at the moment aren’t I? LOL.
I guess that games could easily store most of their data in AssetBundles and developers can host those bundles themselves.
That will easily made for the main game to be within the size budget.