Games are too Blurry

Let me just say that I’ve gone through the UnityRemote example on the wiki (thanks for whoever wrote that btw) and I believe I done everything correctly. When I play the iphone example games in the editor, they will run on my ipod touch, but they appear very blurry. I know games running on an ipod won’t look as good as the version running on my mac but something doesn’t seem right. In the tunnel runner example, the text counting the gates cleared is so blurry it just looks like a white line. I’ve been changing the resolution and anti aliasing settings, but nothing seems to make it better. Is there something I can do to make it look better? I have a feeling I’m just missing some very obvious thing.

Thanks

P.S. I don’t think there is anything wrong with my ipod because my other games on it(even some Unity made ones) look very good with more on-screen objects.

The Unity Remote is streaming images from the Unity editor to your iPhone/iPod. The blurriness you’re seeing is compression artifacts and only loosely represents what the game will look like built on the iPhone/iPod.

Ahh, thank you. I appreciate it.

Obliv,

Yeah the remote is more for testing the interactive side not so much the visual side - its just for feedback purposes only. Once you deploy the game to the iphone or itouch device it will look just swell.

Using the remote you can get a good feel for how the game will react, but you will still have to move the game to the device to get the final tweaking sorted - until you are happy.

Thanks for the explanation. I guess I was just being a bit paranoid. :slight_smile:

Does anyone know of a way to improve the image quality on the device while using the unity remote? It would be nice to have especially when your character is so tiny on screen.

I suggest you only use the remote for input (basically as a controller) and watch the game on the computer. In my opinion this is the purpose of the Remote… it is for quickly testing things. When you want to really test the game you should Build and install the the actual device.

I usually install about 10 game builds every day to test my progress step by step and only use Remote for input testing.

Do you find this harmful for the device? How is your development cycle? Unity remote centered with only sparse device builds?

I build upto 20 times an hour… I in fact, have never even used the remote. I don’t even know where it is :slight_smile:

The remote is alright for testing stuff like game balance or control schemes during development, but when it comes to serious testing I would only really trust a build running on the device.

The same goes for Objective C stuff and the iPhone Simulator. Great for quick checks of game logic stuff, but no indication of how it will actually run.

I wish I could. With the well known Snow Leopard build issues (search this forum for info) it’s not a realistic option though.