Games engines for commercial usage

I am looking to develop a commercial solution where end users can monitor equipment (factory floor type stuff) in a virtual work. For example, I might build a 3d model of an assembly floor, and I would like to show real-time statics collected from the assets via some OPC interface. I’m not worried about modeling the assembly floor, my question is a real-team feed of data into the game engine. How should I go about this? Would I just create a ‘multi-player’ came that instead streaming data from another client, it might be streamed in from a data collector? Anyone ever tried something like this?

Done projects like this.

It’s as you said - you read in data [through a variety of methods, TCP streams or HTTP calls are common] - and then display it as needed.