On a quest to find out what exactly it is that I enjoy the most, I find myself asking ‘What is a game, anyway’? The term 'game is completely vague, as is my sense of who my audience is, or why I am trying to make a game at all. I don’t see the point.
Rewind time… before games, before pong, all we had was … software applications. Maybe doing some math, a bit of science, manipulating files etc. Very basic, functional displays. Then somewhere along the lines someone stepped back in a playful mood and wondered if they could get this computer to do something fun, something recreational, something casual that maybe doesn’t serve a functional purpose other than to be interesting or a way to slack off?
This is where software somehow started to turn into a way to entertain people. Or rather, people started to play with it to try to make it a more enjoyable experience, rather than just number-crunching. It seems we tried to take just regular software and skew its purpose away from practical functionality, toward ‘play’. We started to make it entertain us. This is quite bizarre really when you think about it… turning applications software into something that people find entertaining. It’s sort of like saying, my file manager tool is really fun to use… and taking it steps further until putting a smiley face on my file icon and making it bounce on top of the other files to make them delete is more fun. Then… let’s give my icon a a few more things to bounce against, maybe some obstacles. And then it turned into something much more complex, a strange device for testing people’s skill. And then entire worlds sprung from this.
So then I ask myself what is a game? … it is just a piece of software whose main focus is to … make people happy? And as I ponder this it makes me aware of what kind of role I would play, as the software developer, trying to make a piece of software that makes people happy. I would need to have a person in mind. And then I’d need to be thinking along the lines of, what can I make happen in order for personX to laugh? What can I show personX that they might find interesting or fun? Maybe I can put a crazy raccoon on the screen and make it jump up and down to make personX smile? Maybe I can have personX pretend they ARE the raccoon and have them control it, and then put a crazy black bear in the screen that the raccoon can jump on so that personX has this fun challenge of trying not to get their raccoon eaten by the bear while trying to jump on its head. Yeah… that’ll make personX happy.
Then this develops more and more into… let’s give personX some blocks and walls and ladders and stuff to jump on and climb up, that’ll give personX even more things to do in their play, more ways to have fun, more stuff to engage them. And maybe then we’ll paint an entire piece of landscape where personX can explore, and maybe add a little story to it, and add some fun animations, and all this together is going to make personX happy and entertained.
It’s kind of like… babysitting? The whole point of the game is to revolve around this person - my audience member - trying to make this piece of application software that happens to put strange pictures onto the screen and play weird sound effects so that they are … entertained, amused, engrossed, moved emotionally even? People pleased?
So then, if I am a game-maker, that basically should mean that I am in the business of … entertaining people, trying to get them to have a certain reaction. So a game is just a kind of entertainment device, trying to stroke someone’s ego, trying to make them feel something, etc… and then it starts to become a matter of … how long is the game entertaining for? does it suck? does it actually provide a lasting experience? will you want to keep playing it?
Then in an effort to overcome that and make the game more effective we get into all these business questions like how to keep the person’s focus, how to retain them, how to get them to play again, even how to make money off them while we do this, which is all kind of a reversal of the entire point of the game to begin with - to entertain the user and make them happy. Instead now we’re into the process of manipulating them into us GETTING more from them rather than us GIVING more to them. If we could give them a really really good experience we wouldn’t need to focus on getting at all, that would take care of itself, but as usual we get our ego’s involved, we start trying to maximize profits, it all becomes about what I can get out of it… and this is at odds with the entire basic foundation of what the game is for. I think this is why many people are at odds with the whole commercialization and profiteering, free-to-play etc, because all of those mindsets are about what can the developer get out of it rather, how to maximize what I can take from the user, instead of just being about how can I serve?
But this kind of isn’t the mindset that I’m usually in when working on a game…I’m thinking more about whether I like it, how the thing looks, what I think is interesting, whether it’s artistic, what I think might be fun for me to put into the environment etc, what looks good when it moves etc,… not usually totally focused on entertaining another person. Not having my audience member totally in mind ALL THE TIME and not focusing on what THEY want all the time just kind of makes it all about me, self-absorbed, a fan-boy, blinded by my own love for what’s happening and not seeing outside of my own perspective.
This said, there was one time that I did focus on the right thing… I made a little game for some cousins where photos of their heads were attached to the mouse pointer, and various enemies were bouncing around the screen and they had to try to pick up the good stuff and avoid touching the bad stuff… very very crude, but they actually found it fun - it was a game, and the reason I made it was because I thought I would be able to get them to smile and laugh… and it did work. Isn’t that what it’s all about? Serving others, making them happy?
I guess I’m just trying to get very clear about exactly what it is I’m doing and why I’m doing it, not just blindly making another game because everyone’s doing it or because its cool or democratized or because the tools are great or whatever. What’s the point, if not to be of selfless service to others, to make them happy? If it’s about me and what I want and I’m trying to entertain myself, then I’m not really thinking about the audience, and quite possibly my selfishness is going to show through in the final result when lots of people are disinterested. Should we be our own audience, or should we focus on a nobler purpose such as lifting people’s spirits?
Maybe if I’m mainly focused on what I like, what I want, what I enjoy, what makes me happy, in the hopes that maybe it also makes other people happy, maybe I am not in the business of making games but simply am a hobbyist? or if I’m not into trying to please other people, maybe I’m more into creating a form of art, where the creation itself is meant for other people to come to IT to appreciate it, rather than for it to reach out to other people?