I once toyed with this idea of a game without end, from the context of having a bit of an existential crisis. I was stuck in this philosophical thought that went something like, the universe is infinite, that means there is no end, which means anyone trying to reach an ‘end’ or closure is just doing so in vain. They will never reach the end, they are just going around in pointless loops, so whats the point of even trying to reach anything?
Well that existential crisis birthed this game: Domain name for sale - M2H
Which was the first game I ever made in Unity.
You fly around in a spaceship that is a drill, then you drill into the planets, and then the whole planet turns into a huge city, AKA you screw the planet. You go from one planet to the next, screwing as many planets as you can. Then if you fly into the center of the map there is sort of like a deity form that makes snide remarks like ‘Go Go Faster!’ or ‘Maybe heaven might be on the next planet!’, all the while the planets cycle through the deity’s mouth as the deity resets all the planets.
The point of the game was to illustrate in some weird way that the entire thing is pointless. I basically made the video game equivalent of like an emo / ‘slash my wrists now’ poem.
I purposely made an endless and ultimately pointless game, with the intention of it telling you that it is endless, pointless and everything is pointless. At the time I was thinking this is just how reality is itself, without end, and pointless.
Which after doing that I had to conclude, that games without points and games without ends just absolutely suck, as that game sucked. Which also sort of concluded my existential crisis on the issue.
Reality itself may be infinite. But reality itself I do think has a point, and it atleast has checkmarks, or validations, that your heading towards that point. Games should thus emulate this. I think its the objective of artists to help make artwork, and games, that help aim people at whatever that point is. Its our human nature to fabricate points, and then head towards them, it’s what makes the whole process enjoyable. People want the illusion that they are ‘doing something’ and that it is ‘going somewhere’, and the carrot can never be dangled so far away from you that it never gives you a hint of accomplishment. So there may not be an explicitly defined end, but the sense of doing something, going somewhere and getting some kind of accomplishment needs to be present.