GameSparks Google+ integration doesn't work

I am having trouble getting GameSparks setup to accept my successful access token obtained by logging into google+. I run the code below and get a failure:

void GooglePlayLogin()
    {
        Destroy(_loginSelect);
        PlayGamesPlatform.Activate();
        Social.localUser.Authenticate((bool success) => {
            if (success)
            {
                BeginGame(1);
            }
            else
            {
                BeginGame(0);
            }
        });
       GoogleGameSparksLogin();
    }

    void GoogleGameSparksLogin()
    {
        //We set the access token to the newly added built in funtion in Google Play Games to get our token
        new GooglePlusConnectRequest().SetAccessToken(PlayGamesPlatform.Instance.GetAccessToken()).Send((googleAuthResponse) =>
                                                                                                        {
            if (googleAuthResponse.HasErrors)
            {
                Debug.Log("Something failed with connecting with google+");
                ShowWelcomePanel(3);
            }
            else
            {
                Debug.Log("Successfully logged into google+");
                ShowWelcomePanel(4);
            }
        });
    }

I cannot get into debug and look at the response because the GooglePlusConnectRequest only works while on Android device.

Hi Magnumstar,

Oisin from GameSparks here.
You can use the Test Harness scene that comes with the Unity SDK to view the debug log on your device.

If you need an further help with this or any other issues you can raise a ticket with us at https://support.gamesparks.net/helpdesk/

Thanks,

Oisin