Unity 4.2, latest Android SDK.
Create a scene
Add guitext object so show framerate.
Add object with Application.targetFrameRate = 60;
Deploy to Gamestick…
50+/- fps ;(
Surely not? Please point out what I’m missing!
Unity 4.2, latest Android SDK.
Create a scene
Add guitext object so show framerate.
Add object with Application.targetFrameRate = 60;
Deploy to Gamestick…
50+/- fps ;(
Surely not? Please point out what I’m missing!
Is this fps script updating in fixedupdate, or update?
In Update as below. I got it from
[http://wiki.unity3d.com/index.php?title=FramesPerSecond](http://wiki.unity3d.com/index.php?title=FramesPerSecond)
Just for the record PlayJam say the GameStick is limited to 50fps.