Gamestick framerate can't make 60fps?

Unity 4.2, latest Android SDK.

Create a scene
Add guitext object so show framerate.
Add object with Application.targetFrameRate = 60;
Deploy to Gamestick…

50+/- fps ;(

Surely not? Please point out what I’m missing!

Is this fps script updating in fixedupdate, or update?

In Update as below. I got it from
[http://wiki.unity3d.com/index.php?title=FramesPerSecond](http://wiki.unity3d.com/index.php?title=FramesPerSecond)

Just for the record PlayJam say the GameStick is limited to 50fps.