Gametracer - design, share and play your own platform game

Hi guys :slight_smile:

CLOSED ALPHA TESTING APPLICATIONS OPEN.

We have announced our second project we work on besides Oliver&Spike. It’s a social platform creation tool to design and share your platform game with friends. It is in development for PC and Mobile Devices.

Video:

More information can be found here or on our Gametracer Facebook site :slight_smile:

We’ll obviously be sharing progress here as well :slight_smile:

looks amazing

That is amazing!
Is that made in Unity?? Where can I throw my money at it to get that fabulous extension? :smile:

Incredible :open_mouth:

Super nice!

yeah it’s unity but it won’t be available as such as an extension :wink: It’s a game really :slight_smile:

And on other news:
One crazy Gametracer Fan made a 3bit Calculator and a counter that counts up to 9 with the basic schematics we added to the prototype.

Totally awesome haha :smile:

That is awesome!
Are u going to let user create and share content? Is it then completely user-driven?

That’s really impressive, how it generates the terrain from the traced shapes!

Looks really nice! Dramatic mode did change the atmosphere …dramatically :slight_smile: Nice work!

Great work once again! So now we have unitys version of little big planet :slight_smile:

I’ll be watching this. Keep up the great work.

Finally someone who understands what “ease of use” and “WYSIWYG editing” means. Great job on this!

I’m not sure it’s about understanding, I’m pretty sure most people understand what makes a good editor. It’s the colossal amount of effort and work involved to make things user friendly. And that is why this shines so much. To do that, takes huge effort. Props to the OP for such a nice game and built in editor :slight_smile:

If by content you mean the levels (or crazy schematics) they create, yes. That is the whole idea behind this :slight_smile:
If you mean their own textures, models or music then we have to see. It’s a copyright issue since we would have to closely moderate what is uploaded and shared and that asks for a lot of manpower.
We are considering adding a small editing tool so you can adjust colors on existing objects and the actual playing avatars you’ll be able to customize. They will also come in many different styles (robots, monsters, cute, etcetc).

Thanks so much for all the compliments. We really appreciate it :slight_smile:

It was actually really helpful to see people try it during the Expo here in Norway. We understand much more how different type and age groups of gamers are approaching the creation tool. We hope to make it as user-friendly, intuitive and straight forward as possible.

Just to make it clear; this is not supposed to be an engine per se, as snowconesolid pointed out: it’s basically a platformer LBP with as low entry level as possible yet still scaleable quite high.

Updated the first post with the latest video (sound added :))

Super Awesome :open_mouth:

Awesome! Fantastic work… as always :slight_smile:

Cheers,

Galen

I just want to buy this and make my own games with it.
From the video it looks like a great tool set.
Why not just sell the toolset and allow the users to make their own art content?
This looks like the popular Game/RPG Maker just as a 2.5d editor and not an RPG.
B

Because Unity itself is already an engine and we don’t want to make another engine but a tool for gamers to create games without having to study documentation first :slight_smile:
Also, we don’t have the manpower to provide proper customer support for a proper engine or cover all the possible copyright issue that could happen with a wysiwyg engine like this. Not to mention I am not sure how Unity itself would feel about this.
Additionally, the co-op requires us to have our own server and the whole ordeal would ask for a lot of paper work.

Either way, maybe some food for thought for us :slight_smile:

We started to create a small series of tutorials on how to use Schematics:

Really slick…have you thought about procedural stuff for setting up a quick level or placing elements in response to terrain chunks?