Does anybody know a good way of going about creating a brightness/gamma correction script in Unity 2019? I previously used Unity 4, where there was a way of doing so. But now, most of the methods I used are now obsolete or deprecated. Any help on this would be greatly appreciated. Many thanks in advance!
They can probably be adapted to the most recent versions of Unity. Maybe there are packages or settings that already do that too?
@ what do you want to gamma correct, or adjust brightness? If it’s in shader, it’s easy to do. Same goes for image effects. Or do you just need to adjust some numerical values? Then you could implement those calculations yourself in C# code. Knowing your use-case would help anyone who is trying to help you.
I need gamma correction as an image effect. I have a script that references a shader, but that shader is now obsolete.