There are gaps in the tiles in scene mode, how do I link them? also is like the tiles sprites don’t full the grid. That for perfect pixel is a pain.
“Gap between tiles” doesn’t tell much;
Could you try to describe what you have done, your tile asset settings?
All the other rendering settings…?
What else have you done, like how have you set you sprite import settings.
…or should we start analyzing the images?
I downloaded a tile set of pokemon leaf green. I put it pixel size 16, point no filter, multiple, no compression, i sliced automatically the sprites and I created a tile ground. I painted the tiles of the tilemap and at first it looks nice, but when I zoom bewteen tiles, the tiles aren’t the same size or simetrical and the ‘‘move’’ tool doesnt work correctly when trying to move in the zoomed scene mode.
Hmm… haven’t seen such issue. Typically if I add one tile with either mesh or bitmap sprite, I can zoom to “microscopic” levels and there are no gaps.
Your second last image with green corners doesn’t indicate how “close” to sprites you have zoomed either,
so I’m just guessing, as you didn’t explain this either.
Also, I’m using 2018.4, and you seem to be using 2019.1.
One idea - try getting one sprite from the set first, make sure it has proper 16x16 (or whatever your size is) area set in sprite editor, then create a new tile from it, and paint it on Tilemap. Then see if you still have this issue with tile gaps or not.
how do I create a new tile from it? also I’m using the tilemap that unity gives me, I go to 2d object and create a tile map; it creates a gameobject called grid with tilemap as a son. I have a video also detailing my issue. Do u have discord? Maybe send me a private message, thank you.

