I am creating and playing back a wav file I created in Unity. The file plays back fine in IOS but on Android I am getting a weird gap right in the middle. Here is an example wav file I created in Unity.
Here is what is played back when I build out for Android.
That huge gap towards the end is the issue and I am not sure what is causing it. I saved the wav file that was created in Unity and played it back on Android using the default music player. It played back exactly as it is supposed to so I don’t think there is anything wrong with the wav file being created, especially since it worked perfectly on IOS.
Tested on Samsung GS3 and Nexus 7 (Android 4.0.4 and Android 4.1 respectively).
Default import settings on the wav file were used.
Using Unity 3.5.5f3.
16 bit, 38000khz wav file.
So, is there something special Unity does when it comes to Audio with Android or does anybody see something else that could be causing this? Any help would be appreciated.