Gaze selection possible in fully immersive apps?

Hey there!

This was an oversight on our part. Gaze input was broken/removed from our com.unity.xr.visionos package in an earlier update (prior to 0.1), and never restored. It should be back in the next version we ship. I’ll update this thread when it is available.

should we be using Unity’s VR template in Unity Hub (then adding VisionOS packages) or the VisionOS Template from the google drive file?

You should use the visionOS template. We will try to make sure it is easy to switch this to VR mode.