So I’ve been creating a lot of textures at runtime. I play with them for a few minutes. Create a couple of sprites with them. Call SetPixels a few times. The usual stuff. Then eventually the sprites get destroyed and the texture falls out of scope.
I’m assuming the GC comes along and picks the texture up just fine. There is no need for me to explicitly destroy it? Its not going to sit around unreferenced in graphics memory? How would I even tell? Does it even matter?
Also feel free to slap me around the ears, point me at the docs and tell me I’m being stupid worrying about nothing.