GC crash after AssetBundleLoad

#00 pc 01725bd0 (GC_push_all_stacks at external/bdwgc/extra/…/pthread_stop_world.c:772) libil2cpp.so
#00 pc 016e4138 (push_other_roots() at libil2cpp/gc/BoehmGC.cpp:615) libil2cpp.so
#00 pc 0171e180 (GC_mark_some at external/bdwgc/extra/…/mark.c:366) libil2cpp.so
#00 pc 0171d9e4 (GC_stopped_mark at external/bdwgc/extra/…/alloc.c:833) libil2cpp.so
#00 pc 0171d684 (GC_try_to_collect_inner at external/bdwgc/extra/…/alloc.c:580) libil2cpp.so
#00 pc 0171f6e8 (GC_collect_or_expand at external/bdwgc/extra/…/alloc.c:1485) libil2cpp.so
#00 pc 01721c90 (GC_alloc_large at external/bdwgc/extra/…/malloc.c:64) libil2cpp.so
#00 pc 0171fcec (GC_generic_malloc at external/bdwgc/extra/…/malloc.c:264) libil2cpp.so
#00 pc 017220b0 (GC_generic_malloc_uncollectable at external/bdwgc/extra/…/malloc.c:388) libil2cpp.so
#00 pc 016e4918 (il2cpp::gc::GarbageCollector::AllocateFixed(unsigned long, void*) at libil2cpp/gc/BoehmGC.cpp:447) libil2cpp.so
#00 pc 01517e78 (il2cpp_gchandle_new at libil2cpp/il2cpp-api.cpp:784) libil2cpp.so
#12 pc 0x00000000006174f0 split_config.arm64_v8a.apk!libunity.so (scripting_gchandle_new(ScriptingObjectPtr, bool))
#13 pc 0x000000000061d570 split_config.arm64_v8a.apk!libunity.so (ScriptingGCHandle::Acquire(ScriptingObjectPtr, ScriptingGCHandleWeakness))
#14 pc 0x00000000005d89cc split_config.arm64_v8a.apk!libunity.so (ManagedStreamFile::ManagedStreamFile(ScriptingObjectPtr, ScriptingDomainPtr, unsigned int))
#15 pc 0x00000000005d940c split_config.arm64_v8a.apk!libunity.so (ManagedStreamFile::CreateFileSystemEntry(MemLabelId, ScriptingObjectPtr, ScriptingDomainPtr, unsigned int))
#16 pc 0x00000000007ae224 split_config.arm64_v8a.apk!libunity.so (AssetBundleLoadFromManagedStreamAsyncOperation::LoadArchive())
#17 pc 0x00000000007ae16c split_config.arm64_v8a.apk!libunity.so (AssetBundleLoadFromManagedStreamAsyncOperation::LoadArchiveJob(AssetBundleLoadFromManagedStreamAsyncOperation*))
#18 pc 0x000000000052ba84 split_config.arm64_v8a.apk!libunity.so (ujob_wait_for(ujob_control_t*, ujob_handle_t, int))
#19 pc 0x000000000052bff4 split_config.arm64_v8a.apk!libunity.so (ujob_wait_for(ujob_control_t*, ujob_handle_t, int))
#20 pc 0x000000000052c74c split_config.arm64_v8a.apk!libunity.so (ujob_init(char const*, char const*, int, int, ThreadPriority, void* ()(unsigned long, unsigned long)))
#21 pc 0x00000000005e079c split_config.arm64_v8a.apk!libunity.so (Thread::RunThreadWrapper(void
))
#22 pc 0x00000000000ecab8 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264)
#23 pc 0x000000000008ae88 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

Unity 2022.3.30f1

cant produce local
anyone know what may cause this crash