GDB: Interrupted

Hello, hoping someone has seen this before. My user account that I was developing on was corrupted, and the new user account that I was provided was slightly different than the previous in spelling. The old provisioning profile no longer worked, so I had to create a new one.

Now when I try and install a build onto the iPhone for testing, I get the following:

-> applicationDidBecomeActive()
Unknown error occured in:
No method at 0x76c870
[Switching to thread 11523]
[Switching to thread 11523]

Immediately after which I get the “GDB: Interrupted” message and the process hangs.

Any clues on where to look for what’s causing this?

Hello! :slight_smile:

Are you able to install the examples from Apple?

Yes, I was able to install and run the Hello World app without any problems. I have no trouble installing the app, it’s just when I try to run it that I get that message and the program halts.

Type following command in GDB (Xcode Debugger) Console:

thread apply all bt

and paste its output here.

Output is as follows:

(gdb) thread apply all bt

Thread 5 (thread 12035):
#0  0x31dd6510 in __semwait_signal ()
#1  0x31d782d0 in _pthread_cond_wait ()
#2  0x31d77a94 in pthread_cond_wait ()
#3  0x00943894 in _wapi_handle_ops_prewait ()
#4  0x00943a88 in _wapi_handle_timedwait_signal_handle ()
#5  0x0096bb70 in WaitForSingleObjectEx ()
#6  0x008e8720 in mono_gc_init ()
#7  0x0093d6b0 in mono_thread_pop_appdomain_ref ()
#8  0x00968550 in _wapi_thread_signal_self ()
#9  0x0098a410 in GC_start_routine ()
#10 0x31d705a8 in _pthread_body ()
#11 0x00000000 in ?? ()

Thread 4 (thread 11779):
#0  0x31dd6510 in __semwait_signal ()
#1  0x31d49760 in nanosleep ()
#2  0x00940a04 in mono_verifier_verify_class ()
#3  0x31d705a8 in _pthread_body ()
#4  0x00000000 in ?? ()

Thread 3 (thread 11267):
#0  0x31d47158 in mach_msg_trap ()
#1  0x31d49ee0 in mach_msg ()
#2  0x30254554 in CFRunLoopRunSpecific ()
#3  0x3025416a in CFRunLoopRunInMode ()
#4  0x3588dbd0 in RunWebThread ()
#5  0x31d705a8 in _pthread_body ()
#6  0x00000000 in ?? ()

Thread 2 (thread 11523):
#0  0x31deccce in __abort ()
#1  0x31decd08 in abort ()
#2  0x008b66fc in catch_exception_raise ()
#3  0x31da1818 in _Xexception_raise ()
#4  0x31da1274 in exc_server ()
#5  0x008b67c4 in catch_exception_raise ()
#6  0x0098a410 in GC_start_routine ()
#7  0x31d705a8 in _pthread_body ()
#8  0x00000000 in ?? ()

Thread 1 (thread 10755):
#0  0x00770b00 in DeviceStateGL::Invalidate ()
#1  0x00770bb8 in GfxDevice::GfxDevice ()
#2  0x008a7728 in CreateGLESGfxDevice ()
#3  0x00771264 in InitializeGfxDevice ()
#4  0x008a7b18 in UnityInitApplication ()
#5  0x006e8580 in start ()

Please submit your project for investigation.
(You can use /Applications/Unity iPhone/Report Bug.app for that)