The roadmap and Unity feature/update/bugs follows now a more predictable path which in the past was kinda worrisome for us not being able to know exactly where Unity is going, if/when bugs will be fixed, or when “promised” features will land. PS: Super excited to all upcoming features and improvements!
Yeah, it definitely seems like there’s a greater focus on solid concepts (ECS, Job System, new rendering pipelines, even an idea of what the terrain system is going to be, and oh gmy god a VFX editor FINALLY) with predicted times of being implemented, which is a huge improvement over the past.