Gear VR basic test with empty project

Hi All,

We did a baseline compile - empty project just to see if the skybox is active via head tracking.
No OVR SDK components
We put the oculus sig file in assets - with an empty project - the asset folder is empty - just the sig file in it.

  • Security thread exeption crash, make sure apk is signed.
  • We are creating a dev build

Any ideas?

-Andy

Mac or windows build machine? Which version of oculus? Which version of Unity?
What’s path to security assets folder? (more than 1 assets folder possible)
Are you enabling VR in player settings?
Any other player settings?

Hello,
I can build for Gear VR and Samsung S6- actual Unity version 5.1.2f1 Personal (previous version not working for me). Be sure your oculussig file is in …\Assets\Plugins\Android\assets\ folder and this file is created for right device ID. ID is not in Android menu.

No OVR SDK, “VR enabled” ON.

I can not run antialiasing and render cameras have too small eye separation (no depth effect (propably units, scene scale problém))= my application is unusable at this moment (but running).

Edit: I can see stereoscopic view- camera distance problem. See this

Make sure your sig file is in Assets/Plugins/Android/assets

Scott

Hi - We got the test scenes to run using this link:
https://www.dropbox.com/s/9oc5glt2xng23z5/GearVRUnity5.zip?dl=0
It’s from Mastersofpie.com - excellent tutorial.

and with the Oculus Sig file in the Android/pluding/assets folder.

It runs both in 5.1.1F1 and 5.1.2F1 , Win Machine.
CAVEAT: It will only work if you turn VR off in the Player Build settings…
otherwise it dies with when building the dex file.

However, importing an animation thats more complex - we get a

packaging error in the APK file when launching it???

With an empty project, turn on Virtual Reality Supported in the project Settings. Then, create the following folder structure inside or your Project’s Assets folder: Plugins/Android/assets

This folder structure is case sensitive. Once you have completed that, drop the signature file in the newly created assets folder. Then build and run for Android with your empty scene.