Hi, i’m building a 360 photo tour.
In my project there are some sphere, inside the first, at center, i put the “OVRPlayer Controller” prefab.
i’m using this shader for the spheres: panorama/Assets/Shaders/InsideVisible.shader at master · cmdr2/panorama · GitHub
the problem is: the photos inside the spheres have some deformation when i start the game (walls, door warped)
the same photo in another project (using cardboard sdk) and in the “zplayer demo” app are fine, so the problem is in my unity project.
What is wrong?
Thanks, forgive my bad english.