Gear VR Startup cameras showing textures rather than blank or scene (flckering)

I’m building a fairly simple VR app using Unity 5.1.1 (free) and running it on a Samsung S6 Gear VR. When the app starts up the Unity logo displays on a grey background and then the left and right eye briefly show something and then my app starts behaving as I expect.

During the brief interval between the Unity logo and my app doing running properly the left and right eyes of the Gear VR display two textures from objects in my scene. I’ve confirmed this by changing the textures on the objects and seeing the things displayed change.

The left eye shows one texture, the right a different one (this doesn’t happen when I just play in editor).

Has anyone else seen this? Or suggest a way to locate the problem or an explanation?

Thanks

We haven’t heard of this – Can you reproduce this in a project you can share and submit a bug with the project? Post the issue # here, we’ll take a look.

I have reported a bug and attached a 7Zip of the main files in my project. I can attach the whole thing if it helps but its about a gig. The confirmation e-mail came back with:

(Case 719594) When Gear VR starts up it briefly displays “random” material in left/right eye

The FogBugz link is:

http://fogbugz.unity3d.com/default.asp?719594_ahlelbl49jjceuod

Please don’t hesitate to ask if I can be of any help investigating.