I’m building a fairly simple VR app using Unity 5.1.1 (free) and running it on a Samsung S6 Gear VR. When the app starts up the Unity logo displays on a grey background and then the left and right eye briefly show something and then my app starts behaving as I expect.
During the brief interval between the Unity logo and my app doing running properly the left and right eyes of the Gear VR display two textures from objects in my scene. I’ve confirmed this by changing the textures on the objects and seeing the things displayed change.
The left eye shows one texture, the right a different one (this doesn’t happen when I just play in editor).
Has anyone else seen this? Or suggest a way to locate the problem or an explanation?
Thanks