Gear VR with Unity, jagged edges or antialiasing issue

Hi everybody,

I’m developing a game for Samsung Gear VR with Unity 5.1.3.

I have a big problem with borders of the 3d objects, you can’t see them like a line, you see jagged edges, like saw-tooth effect.

I tried to play with Unity settings, but i can’t solve it. The scene has around 50-60fps in mobile, and no more than 60-70 batches.

(click to expand). Picture 1. Saw-tooth effect in borders and stats panel

(click to expand). Picture 2. Player-settings panel

(click to expand). Picture 3. Quality-settings panel

In quality settings I tried to change “Anti Aliasing” to 4x and 8x multi sampling but I get same result.

Any idea what can I do?

Thank you very much!!!

Can you please Submit a bug report, and include the case number in the thread.

We will look into as soon as we can.

Thank you,
Wes

I guess the ovr plugin is turning of the anti aliasing. Somewhere in the ovr .cs-scripts is said:

“Antialiasing must be disabled for Gear VR”

@Unity_Wesley @Javieret I am having this same exact problem, the only difference is that i am working with oculus. My post is here. I hope this gets fixed soon.