Hi everybody,
I’m developing a game for Samsung Gear VR with Unity 5.1.3.
I have a big problem with borders of the 3d objects, you can’t see them like a line, you see jagged edges, like saw-tooth effect.
I tried to play with Unity settings, but i can’t solve it. The scene has around 50-60fps in mobile, and no more than 60-70 batches.
(click to expand). Picture 1. Saw-tooth effect in borders and stats panel
(click to expand). Picture 2. Player-settings panel
(click to expand). Picture 3. Quality-settings panel
In quality settings I tried to change “Anti Aliasing” to 4x and 8x multi sampling but I get same result.
Any idea what can I do?
Thank you very much!!!