For some reason any Android Gear VR app I build in Unity has a terrible shaking effect. I thought it was a performance issue at first but I built a simple scene with only a terrain and a few cubes and had the same problem. The Unity VR demos produce the same problem as well. I thought the problem might be due to me using a Galaxy S6 but VR apps from the Oculus store work perfectly. Anyone have any ideas why every app I build is causing this shaking? Here are some of my build settings:
- Platform: Android
- Texture Compression: ETC2 (GLES 3.0)
- Scripting Backend: Mono2x
- AutoGraphics API, Multithreaded Rendering, Static Batching, Dynamic Batching, VR Supported: ✓
- Using Unity 5.4
Any help is appreciated, thanks.