Hi,
Previously the FOV of a VR camera in GearVR would be 90 degrees. However, in Unity 5.1.2p2 and p3, the FOV is reported to be 60, but I think it’s still 90…
Is this correct, and did something change with the FOV?
Thanks!
Hi,
Previously the FOV of a VR camera in GearVR would be 90 degrees. However, in Unity 5.1.2p2 and p3, the FOV is reported to be 60, but I think it’s still 90…
Is this correct, and did something change with the FOV?
Thanks!
I have a similar issue.
I’ve posted on the oculus forums here:
Where are you getting your FoV of 60 ? If it’s from Camera.fieldOfview it appears Unity is completely ignoring that value in VR mode.