GearVR FOV in Unity 5.1.2p2

Hi,

Previously the FOV of a VR camera in GearVR would be 90 degrees. However, in Unity 5.1.2p2 and p3, the FOV is reported to be 60, but I think it’s still 90…

Is this correct, and did something change with the FOV?

Thanks!

I have a similar issue.

I’ve posted on the oculus forums here:

Where are you getting your FoV of 60 ? If it’s from Camera.fieldOfview it appears Unity is completely ignoring that value in VR mode.