Gladly give Adam my money for this since it will work with any terrain tool…Which is a huge plus since I’m a picky SOB and like to use many terrain tools on the same terrain…
Hey,
That is a HUGE plus for this package.
The fact that it will work with whatever you already using to make your game-world terrain / scenes
It does not depend on and require anything else to make it work.
Cheers
Cobus
so this asset is like sectr ? i m asking for video because i didn t really understand what it does exactly i won t buy a cat in a bag
No it is not. It isn’t really like any tool… on the store really…Its for level design /world design. You can place objects manually, make cliffs, rock walls, anything really… or even in runtime… So for example, if you are trying to make a world that you want to have alot of realism in it, objects can be placed procedurally. which is great and don’t have to sit there and tweak and tweak to get it to look the way you want, you are able to place grass, trees, rocks, buildings, what ever so they look more natural…
Now if you don’t want realism, it works for that as well…So this tool is for Level, Design World Building and I’m sure much more. Now you can use with Sector , or World Streamer, sure…
Yep I understand your concern about the lack of a video… GeNa really needs one to show off its ease of use and power, but I simply ran out of time before heading to Unite and really wanted to get the release out. Maybe I will be able to get access to a machine tomorrow that does decent video - my laptop is just not up to it.
So one thing to be clear about first - GeNa does not terraform or texture like Gaia does. GeNa is a spawning system that works on any terrain, or any mesh. At its core what it is really good at doing is placing grass, trees, and prefabs into your scene.
Sounds simplistic… well not so much… there is a lot of complexity hidden under the hood.
Here are some of the cool things you can do with it:
- Create lovely natural grassy areas
- Create lovely natural tree groves (with terrain trees or prefabbed trees)
- Scatter detritus, rocks, boulders etc naturally using gravity
- Create awesome looking rock walls with ledges, dropoffs etc (solving this led to Gena)
- Create fences and other walls by auto rotating the last object placed
- Place prefabs onto other objects - great for placing interesting details onto porches etc
- Place manually designed sophisticated structures in a way that naturally conforms to the terrain
- Place sophisticated structures that are auto generated from masks
And more. I really need to show it off in action. A bunch of tutorial videos will comes soon
Yep. I spent a lot of time making sure that GeNa was different to the other things on the store. Like stamping with Gaia, GeNa brings new things to the space.
Or outside the Castle so to speak.
The manual appears to be 62 pages in size. It will be good reading.
It almost killed me! Not as good as video imho, but should get you up and running.
I am a big fan of written documentation.
I think I’ll just have to get this then. Gaia is already an important part of my terrain workflow, and it sounds like this will be very useful.
I see there’s a fence building system, so maybe there’s a road system on the way as well? I know I could do that with Gaia and some masks, but it would be really neat to have a simple and quick way of creating roads.
Edit: Bought it.
Just purchased!!! keep up the awesome work @AdamGoodrich
Hey there,
That is exactly why I developed the BLUEPRINTS concept.
Have you had a look at the FREE Premium BLUEPRINTS Sword & Shield Inn yet ?
IMPORTANT REQUIREMENTS
Village Exteriors Kit & Village Interiors Kit packages are required to open this BLUEPRINT
*NO texture or mesh data included !!!
The whole idea was to, risk free, have users that already own one or both of the packages be able to grab, use, test and forever own this great handcrafted building that include all the Interiors & Exteriors ready to just drag & drop into your scene.
* If you have only the Exteriors, then only that will be viable when the import the package, same for Interiors
I am going to soon start release themed, paid for Asset packages that will have collections of these in at very low prices.
An example would be, say a village package.
In a specific Look & Feel / Style provide several Houses, an Inn, Church / Chapel , Shops, Town Hall, Blacksmith, General Store and Stables.
Because the package are modular and will be given in the same state, you can go and further customize the structures and tweak them exactly to your taste and make them the only ones that look like that in the world.
I have had many users ask for such solution becasue of a lack of time to build their own
Cheers
Cobus
seems there is somebody making stealthy ads for his assets in somebody else thread , people want to know about GeNA not about your stuff so if you have something that contribute will be great or keep quite
It’s not up to you to decide if he can or cannot put an advertisement on author’s page, that’s a matter that concerns to them. So be polite please. Besides it seems to me that they are partners at least up to certain degree (his kit is in part included in Gaia). I’m saying this because I just purchased GeNa but not Gaia and not nothing from 3DForge and, as a newbie, I’m really interested to see how these asset can work together.
@frbrz_1 You are correct. I believe that Cobus is working on further integration of his 3D Forge kits with Gaia’s (and maybe GeNa’s) spawners. We’ve had plenty of talk about Gaia in the 3D Forge thread.
i am trying to create a multiplayer game using photon and wonder if this will work straight off the bat. looking forward to seeing what u can do as reading this is abit unclear the practicality of it so seeing the work flow helps more. in a multiplayer environment is the positioning going to be random? is the spawns random? i should just shut up and buy it as gaia is ace but figuring out all this multiplayer stuff is hard work as it is. so yeah like many peeps just waiting for a video explanation showcasing the features.
@S4G4N was promoting GeNa just this morning in his own thread. More than once. He is great about promoting other people’s assets.
It always pays to do some research before calling someone out.
Hi @blackbird ,
I did so with 100% consent from @AdamGoodrich since we have worked hard to integrate my current and most upcoming artwork to work best together.
If you would carefully check why I responded and gave the whole explanation.
It was in reply to @bjolin 's comment and I was explaining an upcoming solution.
That is the spirit of the Asset Store, selling tool & art that helps save time.
I trust this helps to understand why I responded how I did, I did not mean to offend anyone, I am trying to make game development less tedious and more fun and provide solution to those that are looking for more ways to do things.
The good news for everyone is that whatever is integrated with Gaia, to my knowledge, GeNa will just pick up and will be spawnable as POI’s hence the integration that @AdamGoodrich has implemented across his product.
Cheers
Cobus
The good news ;)
Everything that I am adding as integrated Gaia POI’s to my understanding GeNa just picks up, can grab and spawn.
@frbrz_1 welcome to Unity, the community is a HUGE reason for it’s success with very lively forums as you can see.
That is the exact purpose of the reply that might seem like an add only, but is not, it is there to inform users about the integration between us, @AdamGoodrich does not do buildings, grass or rocks, he hooked up with other publishers that does them and we have become good friends from the opposite side of the planet that operate in the same market space with products that compliment each other.
Cheers
Cobus
Another rushed and poorly designed asset from Adam.
Just kidding! Another awesome asset, already bought it.