I get excited every time Unity releases a new major version, and the hype is real. However, there are a few Unity stuff if only lost, the engine will look and feel much neater and sweeter!
- I have a few of them, but you can of course share yours as well …
Startup Design Logos
Let’s start with Unity’s 2022 startup logo. If you are a seasoned Unity user, then you should know that Every Unity year version (2017, 2018 etc) had a unique startup design logo, here’s an example:
However, Unity this year, it seems, will use its 2021 startup design logo for its 2022 year … this will(including but not limited to):
- Break the sequence
- Feel Not Leveled-Up from 2021
It might be a minor thing, you might say … but I would argue it’s Not … because it’s the first thing you see each time you open/create a project, so it reflects the ‘feel’ of Unity & its reputation.
This should be the startup background design logo for 2022 (it’s used in 2022.1 Alpha & 2022.2 Alpha):
Let’s go to another station, shall we?
UI Inconsistencies
There are a bunch of annoying things you have to deal with when working inside of Unity Editor. Here are a few examples that Unity should lose:
Top White Bar
Probably the most immersion-breaking of them all. Seriously, Unity, you implemented the Dark Theme for your editor but forgot a chunk of it? You want my advice, Unity? Lose it. This bar should be consistent with dark theme, in other words, it should be also dark. Some of its problems:
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Immersion-Breaking
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Inconsistency with overall dark UI
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Might be harsh for those who work in poorly-lit/dark rooms
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It badly affects the representation of overall design of “Unity”
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While still in the same context, here are some other inconsistencies:
Shows Compatible Design
Failing To Replicate Compatible Design In Some Other Areas
Yet another UI inconsistencies(I run out of allowed files limit, click here to view):
- It shows white background menu in a dark-themed editor.
Let’s go to the next station …
Submenus & Toolbars
I’ll show you how scary and unorganised Unity can get in a big project.
Take a look at this disorganised mess of ridiculously long submenu(click here):
- And the surprise is? This is an empty project created in Unity 2022.2 Alpha … I think you’re starting to see the picture how it will look as the project grows!
Here’s an example how it can be organised and categorised(click here):
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So instead of stacking(Scene, Scene template etc) on top of each other, you could create a category called, for example “Scenes”, and you put all that jumble inside there.
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The same goes with the other Red box, something like “Animation”, and Ram everything inside.
- The other issue I found with toolbars this time, is when you place a panel next to “Scene” panel(click here):
Scene panel when gets tight(while having many toolbars attached), will make toolbars hidden & inaccessible …
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A quick solution to this while preserving the workspace layout, is how Blender did it, for example(click here):
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With middle-mouse-click you can scroll side to side without sacrificing workspace layout. Unity should learn from this.
And now to the fourth And final station:
Icons’ Resolution
Some UI icons aren’t/about the same resolutions as others, take a look at this(click here):
- The Red represents low-resolution icons compared to the Blue high-resolution ones.
And please, make this tiny Unity logo bigger. Unity will have its own Prestige and Majesty(click here).
<<< This is just a quick and dirty general feedback for how Unity can improve going forward. Share your feedback if you have any. Let’s make Unity shine and be glorious! >>>