Can someone make like a sticky or something regarding best practices with all these audio clip settings…
there are 3 load types:
decompress on load
compressed in memory
streaming
what’s the best for 1 long music clip VS a split second gunshot clip playing hundreds of times a minute VS clips that play a handful of times a minute.
what’s the benefits of each compression format regarding the above 3 scenarios?
PCM vs vorbis vs ADPCM
and what is this sample rate stuff, how does it affect quality vs compression?
if i have a small game with less than 20 different sounds is it cool to have it all at highest quality? probably still good to test on device right?
any assistance is very helpful.