Hey,
I hope you can give me some general idea/guideline on how I should proceed and think in terms of ECS.
For my project I want to have a lot of “people” with each of them have a different mesh + material.
I am not quite sure on how to actually think about it, because for the movement I can just have one system which handles all that, while each entity has it own different data (in localtransform), and my thought is that I would be kinda the same when I have another set of entities which has the component for the mesh-rendering, but the data (the actual mesh) is always different.
…But I dont find any resources and all the examples I looked into are like 1-set of mesh-A, 1-set of mesh-B and so on, so you have multiple jobs that handles each set, and ofcourse its done like that because you assign component-A with mesh-A, and component-B with mesh-B, so different sets of entities, but my “people” should actually be one set, the only thing different should be the mesh.
I didnt got soo far, but maybe you could give me some advice, especially if its comes to the animation. Do I have to bake for each mesh its own animations, or can I share those vertex-animations with different meshes? (For my people, the base would be the same, only the clothing is different)
I know its a broad question to ask, but I hope you could give my a simple insight on how you would proceed with that kind of problem.
Greetings!