I’ve googled but haven’t had much results
What is the target draw call count for the 3g (15-30?), 3gs, and 4?
What percent of iphone users are using the 3g vs 3gs vs iphone 4?
List of ways to lower draw count?
Fast diffuse
connected meshes
less materials
no skybox
1 light
List of things that don’t use many draws, but really make the game look better?
I’d like to use occlusion culling, is there a way to fake or simulate it a different way?
target draw calls among many other things play together. you can’t give target drawcalls actually, as the amount of stuff that otherwise goes on has a large impact.
also there are theoretically “light” things that can have heavy impact, like usage of ongui for the ingame gui.
So besides draw calls what matters?
Tri count?
Textures?
vram use?
Everything matters. Do as little as you can possibly get away with (while attempting to remain somewhat close to what you had in mind) in every department.
–Eric