General Jumping Mechanic Animation Question

I want to have a character jump animation without root motion.

I have a stationary jump animation and a standard character controller jump script.
The jump script instantly adds vertical velocity when I push the jump button.
But the jump animation has an anticipation key frame where they bend their knees to push off.

What is the standard method for incorporating this instant of non-vertical velocity into the jump sequence after the jump button is pushed but before the player moves up?


With animation events.

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